If the commander is seeking to gain honor by destroying enemies, the Bolt should only be used in helping ambushes, not conducting them. As such, when commanding the Bolt in this fashion the commander should always take a route to beacons which force any intercepting enemies to walk into sniper fire or into a passing brawler's range. Weapons which promote huge burst damage should be used to finish off any enemies which target you, relying on allies to grind them down to a low enough health threshold in which you can finish them off in one clip. The Bolt is best used for supporting ambushes by using high burst-damage weapons.ĭue to its extremely low durability, when playing as a beacon capper it is recommended to stay out of range of enemies. Due to its low hit points, low firepower, and only one Dash charge, pilots should save the ability to escape dangerous situations and not conduct sustained engagements. The Bolt is best used as a beacon capper and a hit-and-run unit thanks to its Dash ability. The Bolt starts at level 1 with excellent ground speed, which is further enhanced by its Dash ability, which adds a brief burst of speed. The Bolt is a light bot (according to Wiki criteria) with 3 light hardpoints, lower than average health, and a very small frame. Upon completing its Dash the Bolt enters a cooldown phase of 5 seconds. ![]() ![]() The Bolt cannot change directions after the ability is activated until it expires. ![]() The Dash ability gives Bolt a quick burst of movement in any given direction over the span of one second. It is unofficially classified as a light robot based on wiki criteria. The Bolt is a medium robot with three light hardpoints.
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